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wild assault frame data
236D is +13 and 236[D] is +17
- your most common cancel will be jump, which leaves you +34 or +38
- 236D → 214K / 214H (summon) is +7, 236D → 214H (unsummon) is +3
- 236[D] → 214K / 214H (summon) is +11, 236[D] → 214H (unsummon) is +7
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236D
strike/throw mix
airdash mix
eddie mix
other options
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236[D]
generally, your options off 236[D] are similar to those off the uncharged version, with few notable exceptions:
- 33 IAD leaves you +6, which is perfect timing for strike/throw using damned fang and 2K
- 8 j. S / j. H and sj IAD dl j. S become significantly safer, with only a 1f gap if executed perfectly
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